About Me
I am a Computer Systems Engineering student at Arizona State University's Ira A. Fulton Schools of Engineering (GPA 3.98), with a strong focus on digital hardware design, FPGA development, and embedded systems. My work centers on understanding computing from the transistor to the software stack, designing systems where hardware and software operate in tight coordination.
I have hands-on experience with Verilog/SystemVerilog, FPGA design in Vivado, and embedded development in C/C++. Alongside hardware design, I build large-scale software systems in C#, Java, and Python, applying principles of architecture, performance optimization, and low-level system thinking.
As the founder of ConkVerse Studios, I have architected and developed complex interactive systems exceeding 30,000 lines of code, reinforcing my ability to design scalable software informed by hardware-level understanding.
Beyond engineering, my background in film and media production has strengthened my communication skills and creative problem-solving, enabling me to approach technical challenges with both analytical rigor and innovative perspective.
Coding Languages
Primary stack
Engineering Focus & Academic Excellence
- B.S. Computer Systems Engineering, Arizona State University (GPA 3.98, Dean's List 5x)
- Strong foundation in Digital Design, Computer Organization, Embedded Systems, and Operating Systems
- Specialized interest in FPGA design, hardware/software integration, and system architecture
- Coursework spanning RTL design, microprocessors, algorithms, and software engineering
FPGA & Embedded Systems Experience
- Designed and simulated FPGA-based PWM control logic with configurable duty cycle and phase offset
- Applied timing analysis and waveform debugging in Vivado to ensure deterministic signal behavior
- Developed embedded microcontroller systems using C/C++ with I2C and UART communication
- Experience structuring register interfaces for hardware/software coordination
Software Architecture & Systems Development
- Founder & Lead Developer of ConkVerse Studios
- Architected and developed a Unity-based desktop simulation game exceeding 22,000 lines of code
- Implemented modular state management, UI systems, and save serialization architecture
- Managed full production lifecycle including version control, optimization, and deployment
Leadership & Applied Responsibility
- Swim Coach & Instructor, mentoring athletes and ensuring safety in high-responsibility environments
- Developed structured training systems and delivered real-time performance feedback
- Background in film and media production, strengthening communication and creative execution
- Experience balancing long-term technical projects alongside academic rigor
Want My Full Resume?
Please direct any inquiries to my email, you can reach me at:
Lucas@ConkVerse.com