Game Design / Crash

Crash

You're not saving the world. You're gambling on its survival.

In a world where every breath is monitored, every click is monetized, and every life is owned, you are nothing more than a disposable tech support agent underpaid, overworked, and drowning in meaningless tickets for meaningless software to satisfy meaningless people.

Everything changes when you stumble upon Crash, a mysterious and powerful app. At first it is an escape from mediocrity, but soon it becomes much more. With each high-stakes bet, you rise through the ranks, not through hard work or loyalty, but through sheer, unhinged luck and maybe, just maybe, a little magic.

What begins as a side hustle turns into a revolution. From faceless cog to global icon, your journey is paved with risk, chaos, and the occasional CRASH.

Feature 01

5 Exciting Ways to Gamble

Endlessly grind one of five unique gambling games in order to become wealthy beyond your wildest dreams. Each game features a wide spread of power-ups and upgrades handcrafted to maximize your earnings potential.
Crash gameplay preview showing several gambling mini games

Feature 02

Immersive Storyline

Crash is a creative satire on corporate life, opportunity, and the human condition, told through emails, news articles, and other miscellaneous documents. With over 20,000 words of hand-written text, the story is built to be as captivating as it is strange.
Crash story scene shown through the in-game interface

Feature 03

Lots of Puzzles

Experience 16 different puzzle mini-games woven into the main story. Each one adds a new source of challenge, variety, and momentum to the overall ride.
Puzzle gameplay from Crash

Feature 04

And So Much More!

Upgrades, mini-games, and a ton of other features to explore!
Crash storefront scene from the game

Release Window

TBD (Soon)

Crash is still actively in development, and I am holding the release date until the whole thing feels ready. Follow the dev logs for launch updates as it gets closer.

Note From The Developer

This project has long been a passion project of mine. It has taken me over a year of solo development, and I have learned so much throughout the process. This is my first project ever with Unity, and it has without a doubt been a journey.

The game itself is a reimagining of a project I made my sophomore year of high school for a computer science final. I have always wanted to see how this concept would play out as a full-scale game, and now here we are.