Feature 01
5 Exciting Ways to Gamble
Endlessly grind one of five unique gambling games in order to become wealthy beyond your wildest dreams. Each game features a wide spread of power-ups and upgrades handcrafted to maximize your earnings potential.
Game Design / Crash
You're not saving the world. You're gambling on its survival.
In a world where every breath is monitored, every click is monetized, and every life is owned, you are nothing more than a disposable tech support agent underpaid, overworked, and drowning in meaningless tickets for meaningless software to satisfy meaningless people.
Everything changes when you stumble upon Crash, a mysterious and powerful app. At first it is an escape from mediocrity, but soon it becomes much more. With each high-stakes bet, you rise through the ranks, not through hard work or loyalty, but through sheer, unhinged luck and maybe, just maybe, a little magic.
What begins as a side hustle turns into a revolution. From faceless cog to global icon, your journey is paved with risk, chaos, and the occasional CRASH.
Feature 01
Endlessly grind one of five unique gambling games in order to become wealthy beyond your wildest dreams. Each game features a wide spread of power-ups and upgrades handcrafted to maximize your earnings potential.
Feature 02
Crash is a creative satire on corporate life, opportunity, and the human condition, told through emails, news articles, and other miscellaneous documents. With over 20,000 words of hand-written text, the story is built to be as captivating as it is strange.
Feature 03
Experience 16 different puzzle mini-games woven into the main story. Each one adds a new source of challenge, variety, and momentum to the overall ride.
Feature 04
Upgrades, mini-games, and a ton of other features to explore!
Release Window
Crash is still actively in development, and I am holding the release date until the whole thing feels ready. Follow the dev logs for launch updates as it gets closer.
Note From The Developer
This project has long been a passion project of mine. It has taken me over a year of solo development, and I have learned so much throughout the process. This is my first project ever with Unity, and it has without a doubt been a journey.
The game itself is a reimagining of a project I made my sophomore year of high school for a computer science final. I have always wanted to see how this concept would play out as a full-scale game, and now here we are.